The Crux by The Crux Code

You don’t need big unique ideas to be an enjoyable game. Sometimes dialling back to basics can ensure you reach a larger market and The Crux is a good example of this.

Each card comes with a selection of starting letters, a hint, and the answer. Taking it in turns, you read out the starting letters to the other players who copy them down and then write the previous and following letter.

Once they have their grid of letters, you give them the hint and the race is on. As I said, it’s simple but enjoyable. It’s the kind of game you play on a caravan holiday when its raining and the pool is shut and all that’s on TV are Big Bang Theory reruns.

It saddens me that category is misspelled in a word game.

The more astute of you will probably notice that I’ve said enjoyable rather than fun. That’s because while The Crux can be good for about 15 minutes, it sadly doesn’t have much to offer. The cards mostly sit around the too easy mark with the occasional curveball.

With 52 cards in the deck, it doesn’t take long before you’ve seen everything The Crux has to offer and with a free app available (that has more content) it’s hard to recommend.

Le Neckbeard: A Casual Card Game For Casuals by Jonathan Rawlings & Jason Anarchy

While The Crux has deliberately focused on the larger market, Le Neckbeard has a definite niche. And chances are, if you’re reading this, you’ll get the references.

The goal is to collect Waifus by using your Skills, Ego, Intellect, Appearance, and Sustenance while battling the constant responsibilities and avoiding the card stealing Chads.

The more cards I understand, the more I feel like I need a shower.

Problem is though, we’re conflicted on Le Neckbeard here at Indie Uncovered. Responsibility cards are played so often (and must have their requirements fulfilled before you can continue appealing to the Waifu) that the game practically grinds to a halt. With the goal being to be the first to 3 stars worth of Waifus, it can be a gruelling task as other players constantly block you. And I think that’s part of the humour. Gentlesirs and M’ladies can’t get Waifus because of all these constant responsibilities.

But then again, I’m more willing to accept games as art than the rest of my group and from a purely gameplay standpoint, Le Neckbeard does fall flat. Even with the humour being on point, it eventually runs dry and the frustration of being able to pursue your Waifus over powers any good will. Sort of like in real life.

Bonus points for being gender neutral with the constant reference to the player as Gentlesir or M’lady. Better than most and that’s actually kind of sad.

(It is possible to house rule a limit on responsibility cards per Waifu, which limits the frustration but we base our reviews solely on the published rules.)

UKGE Card Game Part 1 HERE