UKGE Microgames

As part of the writing I do for Tabletop Gaming Magazine, I curate and occasionally design for a monthly microgame feature. I love seeing what people can do with tight restrictions (it’s also why I love Pico-8 and game jam games). With that in mind, I went looking for microgames at the UK Games Expo […]

Barpig and After Hours Expansion – Review

The best way to describe Barpig is that, much like Mario Party, the game is just there to support the challenges. Distilled down to its key elements, Barpig is essentially just rolling a D6 and getting points and playing cards to switch things up every now and then. But none of that matters as the […]

Holmes Sherlock & Mycroft – Review

Boardgame card game sherlock

“In February 1895, London woke up to a loud bang. A large pillar of smoke showed that a bomb had exploded in the Houses of Parliament. Security forces were activated immediately and they arrested a suspicious young laborer near the area. Mycroft Holmes, at the service of the crown, was commissioned to investigate the relationship […]

Dungeon Raiders Review

Andy Hull, the designer of indie darling Spelunky offers a useful little gem of indie game development advice “Whenever possible, reuse existing elements, rather than creating new ones” Andy is referring to Spelunky and his experience designing wooden toys but it really does carry over to every aspect of indie game design. Being able to refine the core mechanic […]